[PATCH 07/20] d3dx9_30: sort specfile

Austin English austinenglish at gmail.com
Fri May 19 17:51:06 CDT 2017


Signed-off-by: Austin English <austinenglish at gmail.com>
---
 dlls/d3dx9_30/d3dx9_30.spec | 36 ++++++++++++++++++------------------
 1 file changed, 18 insertions(+), 18 deletions(-)

diff --git a/dlls/d3dx9_30/d3dx9_30.spec b/dlls/d3dx9_30/d3dx9_30.spec
index a82432c397..c8648fb984 100644
--- a/dlls/d3dx9_30/d3dx9_30.spec
+++ b/dlls/d3dx9_30/d3dx9_30.spec
@@ -75,18 +75,18 @@
 @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
 @ stub D3DXCreateNPatchMesh(ptr ptr)
 @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
-@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
-@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
 @ stub D3DXCreatePRTBuffer(long long long ptr)
 @ stub D3DXCreatePRTBufferTex(long long long long ptr)
 @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
 @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
+@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
+@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
 @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
 @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
 @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
 @ stdcall D3DXCreateSkinInfo(long ptr long ptr)
-@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
 @ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
+@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
 @ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
 @ stdcall D3DXCreateSprite(ptr ptr)
 @ stdcall D3DXCreateTeapot(ptr ptr ptr)
@@ -121,6 +121,7 @@
 @ stdcall D3DXDeclaratorFromFVF(long ptr)
 @ stdcall D3DXDisassembleEffect(ptr long ptr)
 @ stdcall D3DXDisassembleShader(ptr long str ptr)
+@ stdcall D3DXFVFFromDeclarator(ptr ptr)
 @ stdcall D3DXFileCreate(ptr)
 @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
 @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@@ -139,7 +140,6 @@
 @ stub D3DXFrameNumNamedMatrices(ptr)
 @ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
 @ stdcall D3DXFresnelTerm(float float)
-@ stdcall D3DXFVFFromDeclarator(ptr ptr)
 @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
 @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
 @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
@@ -177,11 +177,11 @@
 @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
 @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
 @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
-@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
 @ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
 @ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
 @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
 @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
+@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
 @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
 @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
 @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@@ -256,6 +256,19 @@
 @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
 @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
 @ stub D3DXRectPatchSize(ptr ptr ptr)
+@ stdcall D3DXSHAdd(ptr long ptr ptr)
+@ stdcall D3DXSHDot(long ptr ptr)
+@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
+@ stdcall D3DXSHEvalDirection(ptr long ptr)
+@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
+@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
+@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
+@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
+@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
+@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
+@ stdcall D3DXSHRotate(ptr long ptr ptr)
+@ stdcall D3DXSHRotateZ(ptr long float ptr)
+@ stdcall D3DXSHScale(ptr long ptr float)
 @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
 @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
 @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@@ -273,19 +286,6 @@
 @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
 @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
 @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
-@ stdcall D3DXSHAdd(ptr long ptr ptr)
-@ stdcall D3DXSHDot(long ptr ptr)
-@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
-@ stdcall D3DXSHEvalDirection(ptr long ptr)
-@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
-@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
-@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
-@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
-@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
-@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
-@ stdcall D3DXSHRotate(ptr long ptr ptr)
-@ stdcall D3DXSHRotateZ(ptr long float ptr)
-@ stdcall D3DXSHScale(ptr long ptr float)
 @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
 @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
 @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
-- 
2.13.0




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