[PATCH 04/10] wined3d: Mark some hull shader declarations as no-op in GLSL backend.

Józef Kucia jkucia at codeweavers.com
Sat May 20 06:45:58 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index aefc4e7..8967089 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10494,12 +10494,12 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_GS_INSTANCES                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
     /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
-    /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR            */ NULL,
+    /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR            */ shader_glsl_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INDEX_RANGE                  */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INDEXABLE_TEMP               */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT                        */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT    */ NULL,
+    /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE              */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PS                     */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SGV                 */ NULL,
-- 
2.10.2




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