[PATCH 04/10] wined3d: Mark some hull shader declarations as no-op in GLSL backend.
Józef Kucia
jkucia at codeweavers.com
Sat May 20 06:45:58 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index aefc4e7..8967089 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10494,12 +10494,12 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
- /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
+ /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
- /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
+ /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PS */ NULL,
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
--
2.10.2
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