[PATCH 10/10] wined3d: Add support for output registers relative addressing.
Józef Kucia
jkucia at codeweavers.com
Sat May 20 06:46:04 CDT 2017
Required for tessellation shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
After this commit tessellation shaders should generally be functional.
I plan to submit some tests in the next patch series.
---
dlls/wined3d/glsl_shader.c | 6 ++++--
dlls/wined3d/shader.c | 2 +-
2 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 27f089f..2ace2b4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2906,8 +2906,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0: WINED3DSPR_OUTPUT */
if (reg->idx[0].rel_addr)
- FIXME("VS3 output registers relative addressing.\n");
- sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
+ sprintf(register_name, "%s_out[%s + %u]",
+ prefix, rel_param0.param_str, reg->idx[0].offset);
+ else
+ sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
break;
case WINED3DSPR_MISCTYPE:
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 74cb92e..177ca1b 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1398,7 +1398,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
}
break;
- case WINED3DSPR_TEXCRDOUT:
+ case WINED3DSPR_TEXCRDOUT: /* WINED3DSPR_OUTPUT */
if (shader_version.major >= 3)
{
if (idx >= ARRAY_SIZE(reg_maps->u.output_registers_mask))
--
2.10.2
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