[PATCH 1/2] wined3d: Allow passing NULL to context_reacquire().

Józef Kucia jkucia at codeweavers.com
Sat May 20 07:12:31 CDT 2017


From: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>

A context associated with a query may be destroyed together
with a swapchain.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Fixes https://bugs.winehq.org/show_bug.cgi?id=42873

---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 89731e5..6d09c22 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3970,7 +3970,7 @@ struct wined3d_context *context_reacquire(const struct wined3d_device *device,
 {
     struct wined3d_context *current_context;
 
-    if (context->tid != GetCurrentThreadId())
+    if (!context || context->tid != GetCurrentThreadId())
         return NULL;
 
     current_context = context_acquire(device, context->current_rt.texture,
-- 
2.10.2




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