[PATCH 2/5] wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords().
Henri Verbeet
hverbeet at codeweavers.com
Sun May 21 10:53:40 CDT 2017
This fixes a regression introduced by commit
dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a. When using ORM_BACKBUFFER,
off-screen surfaces may be loaded into WINED3D_LOCATION_DRAWABLE. They
shouldn't be flipped in that case.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 25 ++++++++++---------------
1 file changed, 10 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 08bf156..abdeb9c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1911,27 +1911,22 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect)
{
struct wined3d_texture *texture = surface->container;
+ POINT offset = {0, 0};
UINT drawable_height;
+ RECT windowsize;
- if (texture->swapchain)
- {
- POINT offset = {0, 0};
- RECT windowsize;
-
- if (texture == texture->swapchain->front_buffer)
- {
- ScreenToClient(window, &offset);
- OffsetRect(rect, offset.x, offset.y);
- }
+ if (!texture->swapchain)
+ return;
- GetClientRect(window, &windowsize);
- drawable_height = windowsize.bottom - windowsize.top;
- }
- else
+ if (texture == texture->swapchain->front_buffer)
{
- drawable_height = wined3d_texture_get_level_height(texture, surface->texture_level);
+ ScreenToClient(window, &offset);
+ OffsetRect(rect, offset.x, offset.y);
}
+ GetClientRect(window, &windowsize);
+ drawable_height = windowsize.bottom - windowsize.top;
+
rect->top = drawable_height - rect->top;
rect->bottom = drawable_height - rect->bottom;
}
--
2.1.4
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