[v3 1/2] d3dx9: Use pass update version for detecting updated FXLC parameter.

Matteo Bruni mbruni at codeweavers.com
Mon May 22 06:24:12 CDT 2017


From: Paul Gofman <gofmanp at gmail.com>

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v3: Add a comment in the code.

 dlls/d3dx9_36/effect.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 511ed32d36..e9b139e823 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -1092,7 +1092,10 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
             {
                 *out_param = param;
                 *param_value = param->data;
-                if (update_all || is_param_eval_input_dirty(param->param_eval, ULONG64_MAX))
+                /* We check with the update_version of the pass because the
+                 * same preshader might be used by both the vertex and the
+                 * pixel shader (that can happen e.g. for sampler states). */
+                if (update_all || is_param_eval_input_dirty(param->param_eval, pass->update_version))
                 {
                     *param_dirty = TRUE;
                     return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
-- 
2.13.0




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