[PATCH 4/5] wined3d: Try harder to keep the current context.

Józef Kucia jkucia at codeweavers.com
Wed May 24 10:10:00 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Needed for the next patch. Otherwise, test failures are expected with
some drivers because GL query objects are going to be created and issued
on a different GL context than one used for drawing.

---
 dlls/wined3d/context.c | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e214e84..555bc49 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3956,6 +3956,7 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
 {
     struct wined3d_context *current_context = context_get_current();
     struct wined3d_context *context;
+    BOOL swapchain_texture;
 
     TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
 
@@ -3964,6 +3965,7 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
     if (current_context && current_context->destroyed)
         current_context = NULL;
 
+    swapchain_texture = texture && texture->swapchain;
     if (!texture)
     {
         if (current_context
@@ -3989,7 +3991,7 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
     {
         context = current_context;
     }
-    else if (texture->swapchain)
+    else if (swapchain_texture)
     {
         TRACE("Rendering onscreen.\n");
 
@@ -4010,7 +4012,8 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
     context_enter(context);
     context_update_window(context);
     context_setup_target(context, texture, sub_resource_idx);
-    if (!context->valid) return context;
+    if (!context->valid)
+        return context;
 
     if (context != current_context)
     {
-- 
2.10.2




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