[v6 PATCH 1/3] wined3d: Send texture updates through the command stream.

Masanori Kakura kakurasan at gmail.com
Sun May 28 09:10:45 CDT 2017


v6 - Don't use wined3d_cs_emit_blt_sub_resource() in wined3d_cs_exec_update_texture()
   - Add TRACE()s

Signed-off-by: Masanori Kakura <kakurasan at gmail.com>
---
 dlls/wined3d/cs.c              | 150 +++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |  22 +-----
 dlls/wined3d/wined3d_private.h |   5 ++
 3 files changed, 158 insertions(+), 19 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1e1d69e11a..d86657e2f2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -68,6 +68,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_UNMAP,
     WINED3D_CS_OP_BLT_SUB_RESOURCE,
     WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
+    WINED3D_CS_OP_UPDATE_TEXTURE,
     WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
     WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW,
     WINED3D_CS_OP_STOP,
@@ -404,6 +405,18 @@ struct wined3d_cs_update_sub_resource
     struct wined3d_sub_resource_data data;
 };
 
+struct wined3d_cs_update_texture
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_texture *src_texture;
+    struct wined3d_texture *dst_texture;
+    unsigned int level_count;
+    unsigned int layer_count;
+    unsigned int src_level_count;
+    unsigned int dst_level_count;
+    unsigned int src_skip_levels;
+};
+
 struct wined3d_cs_add_dirty_texture_region
 {
     enum wined3d_cs_op opcode;
@@ -2163,6 +2176,142 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
     cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
+static void wined3d_cs_exec_update_texture(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_update_texture *op = data;
+    struct wined3d_texture *src_texture = op->src_texture;
+    struct wined3d_texture *dst_texture = op->dst_texture;
+    unsigned int level_count = op->level_count;
+    unsigned int layer_count = op->layer_count;
+    unsigned int src_level_count = op->src_level_count;
+    unsigned int dst_level_count = op->dst_level_count;
+    unsigned int src_skip_levels = op->src_skip_levels;
+    unsigned int i, j;
+    unsigned int width, height, depth;
+
+    /* Update every surface level of the texture. */
+    for (i = 0; i < level_count; ++i)
+    {
+        width = wined3d_texture_get_level_width(dst_texture, i);
+        height = wined3d_texture_get_level_height(dst_texture, i);
+        depth = wined3d_texture_get_level_depth(dst_texture, i);
+
+        for (j = 0; j < layer_count; ++j)
+        {
+            struct wined3d_resource *dst_resource = &dst_texture->resource;
+            unsigned int dst_sub_resource_idx = j * dst_level_count + i;
+            unsigned int src_sub_resource_idx = j * src_level_count + i + src_skip_levels;
+
+            if (dst_resource->type == WINED3D_RTYPE_TEXTURE_2D)
+            {
+                RECT rect;
+                struct wined3d_surface *dst_surface, *src_surface;
+
+                dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface;
+                src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface;
+                SetRect(&rect, 0, 0, width, height);
+
+                TRACE("src_texture %p, dst_texture %p, level %u, layer %u, "
+                        "src_sub_resource_idx %u, dst_sub_resource_idx %u, rect %s.\n",
+                        src_texture, dst_texture, i, j,
+                        src_sub_resource_idx, dst_sub_resource_idx, wine_dbgstr_rect(&rect));
+
+                if (FAILED(wined3d_surface_blt(dst_surface, &rect, src_surface,
+                        &rect, 0, NULL, WINED3D_TEXF_POINT)))
+                    FIXME("Blit failed.\n");
+            }
+            else if (dst_resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            {
+                struct wined3d_box box;
+                unsigned int row_pitch, slice_pitch;
+                struct wined3d_context *context;
+                struct wined3d_bo_address addr;
+
+                wined3d_box_set(&box, 0, 0, width, height, 0, depth);
+
+                TRACE("src_texture %p, dst_texture %p, level %u, layer %u, "
+                        "src_sub_resource_idx %u, dst_sub_resource_idx %u, box %s.\n",
+                        src_texture, dst_texture, i, j,
+                        src_sub_resource_idx, dst_sub_resource_idx, debug_box(&box));
+
+                if (box.left || box.top || box.front)
+                {
+                    FIXME("Source box %s not supported for %s resources.\n",
+                            debug_box(&box), debug_d3dresourcetype(dst_resource->type));
+                    continue;
+                }
+
+                context = context_acquire(cs->device, NULL, 0);
+
+                if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx,
+                        context, src_texture->resource.map_binding))
+                {
+                    ERR("Failed to load source sub-resource into %s.\n",
+                            wined3d_debug_location(src_texture->resource.map_binding));
+                    goto release_context;
+                }
+
+                if (box.right - box.left == width
+                        && box.bottom - box.top == height
+                        && box.back - box.front == depth)
+                {
+                    wined3d_texture_prepare_texture(dst_texture, context, FALSE);
+                }
+                else if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
+                        context, WINED3D_LOCATION_TEXTURE_RGB))
+                {
+                    ERR("Failed to load destination sub-resource.\n");
+                    goto release_context;
+                }
+
+                wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &addr, src_texture->resource.map_binding);
+                wined3d_texture_get_pitch(src_texture, src_sub_resource_idx % src_texture->level_count,
+                        &row_pitch, &slice_pitch);
+
+                wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
+                wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, &box,
+                        wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
+                wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
+                wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
+
+            release_context:
+                context_release(context);
+            }
+            else
+            {
+                FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
+            }
+        }
+    }
+
+    wined3d_resource_release(&src_texture->resource);
+    wined3d_resource_release(&dst_texture->resource);
+}
+
+void wined3d_cs_emit_update_texture(struct wined3d_cs *cs,
+        struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture,
+        unsigned int level_count, unsigned int layer_count,
+        unsigned int src_level_count, unsigned int dst_level_count,
+        unsigned int src_skip_levels)
+{
+    struct wined3d_cs_update_texture *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op->opcode = WINED3D_CS_OP_UPDATE_TEXTURE;
+    op->src_texture = src_texture;
+    op->dst_texture = dst_texture;
+    op->level_count = level_count;
+    op->layer_count = layer_count;
+    op->src_level_count = src_level_count;
+    op->dst_level_count = dst_level_count;
+    op->src_skip_levels = src_skip_levels;
+
+    wined3d_resource_acquire(&src_texture->resource);
+    wined3d_resource_acquire(&dst_texture->resource);
+
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+}
+
 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_add_dirty_texture_region *op = data;
@@ -2282,6 +2431,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_UNMAP                       */ wined3d_cs_exec_unmap,
     /* WINED3D_CS_OP_BLT_SUB_RESOURCE            */ wined3d_cs_exec_blt_sub_resource,
     /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE         */ wined3d_cs_exec_update_sub_resource,
+    /* WINED3D_CS_OP_UPDATE_TEXTURE              */ wined3d_cs_exec_update_texture,
     /* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION    */ wined3d_cs_exec_add_dirty_texture_region,
     /* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
 };
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e07d07c41e..42ddbb389b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3718,10 +3718,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
 {
     unsigned int src_size, dst_size, src_skip_levels = 0;
     unsigned int src_level_count, dst_level_count;
-    unsigned int layer_count, level_count, i, j;
-    unsigned int width, height, depth;
+    unsigned int layer_count, level_count;
     enum wined3d_resource_type type;
-    struct wined3d_box box;
 
     TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
 
@@ -3789,22 +3787,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
         return WINED3DERR_INVALIDCALL;
     }
 
-    /* Update every surface level of the texture. */
-    for (i = 0; i < level_count; ++i)
-    {
-        width = wined3d_texture_get_level_width(dst_texture, i);
-        height = wined3d_texture_get_level_height(dst_texture, i);
-        depth = wined3d_texture_get_level_depth(dst_texture, i);
-        wined3d_box_set(&box, 0, 0, width, height, 0, depth);
-
-        for (j = 0; j < layer_count; ++j)
-        {
-            wined3d_cs_emit_blt_sub_resource(device->cs,
-                    &dst_texture->resource, j * dst_level_count + i, &box,
-                    &src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
-                    0, NULL, WINED3D_TEXF_POINT);
-        }
-    }
+    wined3d_cs_emit_update_texture(device->cs, src_texture, dst_texture,
+            level_count, layer_count, src_level_count, dst_level_count, src_skip_levels);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6139c677c7..b4f4e8bafb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3439,6 +3439,11 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
         unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
         unsigned int slice_pitch) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_update_texture(struct wined3d_cs *cs,
+        struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture,
+        unsigned int level_count, unsigned int layer_count,
+        unsigned int src_level_count, unsigned int dst_level_count,
+        unsigned int src_skip_levels) DECLSPEC_HIDDEN;
 void wined3d_cs_init_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
-- 
2.11.0




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