[PATCH 2/6] wined3d: Don't leak free_so_statistics_queries on device destruction.

Józef Kucia jkucia at codeweavers.com
Mon May 29 03:53:32 CDT 2017


From: Michael Müller <michael at fds-team.de>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 49b9186..8ab0e10 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1336,6 +1336,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
         checkGLcall("context cleanup");
     }
 
+    HeapFree(GetProcessHeap(), 0, context->free_so_statistics_queries);
     HeapFree(GetProcessHeap(), 0, context->free_timestamp_queries);
     HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries);
     HeapFree(GetProcessHeap(), 0, context->free_event_queries);
-- 
2.10.2




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