[PATCH 3/6] wined3d: Bind frag data location for core context draw quad shader.

Józef Kucia jkucia at codeweavers.com
Mon May 29 03:53:33 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index bf7f916..95e6e40 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2155,6 +2155,9 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
         GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
         GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
 
+        if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
+            GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
+
         GL_EXTCALL(glCompileShader(vs_id));
         print_glsl_info_log(gl_info, vs_id, FALSE);
         GL_EXTCALL(glCompileShader(fs_id));
-- 
2.10.2




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