[PATCH 3/5] wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
Henri Verbeet
hverbeet at codeweavers.com
Wed May 31 04:07:04 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/shader_sm4.c | 36 ++++++++++++++++++++++--------------
1 file changed, 22 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index a1b30e5..07e206a 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -508,7 +508,7 @@ static const enum wined3d_data_type data_type_table[] =
/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
};
-static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
@@ -517,7 +517,7 @@ static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *in
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
- shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]);
+ shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
}
@@ -596,7 +596,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instructio
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
- shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src);
+ shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
}
@@ -723,7 +723,7 @@ static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
struct wined3d_sm4_data *priv)
{
priv->src_param[0].reg.u.fp_body_idx = *tokens++;
- shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]);
+ shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
}
static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
@@ -1337,7 +1337,7 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
*shader_version = priv->shader_version;
}
-static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
+static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct wined3d_shader_register_index *reg_idx)
{
if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
@@ -1354,7 +1354,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
reg_idx->offset = *(*ptr)++;
else
reg_idx->offset = 0;
- shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
+ shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
}
else
{
@@ -1365,7 +1365,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
return TRUE;
}
-static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_register *param,
enum wined3d_shader_src_modifier *modifier)
{
@@ -1422,7 +1422,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
- if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0])))
+ if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
{
ERR("Failed to read register index.\n");
return FALSE;
@@ -1434,7 +1434,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
- if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1])))
+ if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
{
ERR("Failed to read register index.\n");
return FALSE;
@@ -1474,12 +1474,19 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
return TRUE;
}
-static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
+static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{
- DWORD token = **ptr;
+ DWORD token;
+
+ if (*ptr >= end)
+ {
+ WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
+ return FALSE;
+ }
+ token = **ptr;
- if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
+ if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
@@ -1531,7 +1538,7 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
}
token = **ptr;
- if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
+ if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{
ERR("Failed to read parameter.\n");
return FALSE;
@@ -1683,7 +1690,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
for (i = 0; i < ins->src_count; ++i)
{
- if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
+ if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
+ &priv->src_param[i])))
{
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
--
2.1.4
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