[PATCH 2/6] d3d8: Validate adapter format in CheckDeviceFormat().
Józef Kucia
jkucia at codeweavers.com
Wed May 31 04:43:16 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d8/directx.c | 6 ++++++
dlls/d3d8/tests/device.c | 17 +++++++++++++++++
2 files changed, 23 insertions(+)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 107e32d..24bd831 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -241,6 +241,12 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
+ if (!adapter_format)
+ {
+ WARN("Invalid adapter format.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 6b34ff1..54f6505 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -7925,12 +7925,29 @@ static void test_swapchain_parameters(void)
static void test_check_device_format(void)
{
+ D3DDEVTYPE device_type;
IDirect3D8 *d3d;
HRESULT hr;
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
+ for (device_type = D3DDEVTYPE_HAL; device_type <= D3DDEVTYPE_SW; ++device_type)
+ {
+ hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
+ 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
+ ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
+ hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
+ 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
+ ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
+ hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
+ 0, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
+ ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
+ hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
+ 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
+ ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
+ }
+
hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
--
2.10.2
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