[PATCH 8/9] wined3d: Add support for R8_UNORM vertex format.

Józef Kucia joseph.kucia at gmail.com
Wed Nov 1 16:08:47 CDT 2017


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 0d54334cebd4..2a12a918b5a8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -405,6 +405,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R8G8B8A8_SNORM,     WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,                        GL_TRUE },
     {WINED3DFMT_R8G8B8A8_SINT,      WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,                        GL_FALSE},
     {WINED3DFMT_R16G16B16A16_UINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_UNSIGNED_SHORT,              GL_FALSE},
+    {WINED3DFMT_R8_UNORM,           WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_BYTE,               GL_TRUE},
     {WINED3DFMT_R8_UINT,            WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_BYTE,               GL_FALSE},
     {WINED3DFMT_R8_SINT,            WINED3D_FFP_EMIT_INVALID,   1, GL_BYTE,                        GL_FALSE},
     {WINED3DFMT_R16_UINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_SHORT,              GL_FALSE},
-- 
2.13.6




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