[PATCH 4/6] wined3d: Bail out when ARB_draw_indirect is not supported.

Józef Kucia joseph.kucia at gmail.com
Fri Nov 3 08:35:18 CDT 2017


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/drawprim.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 690057841038..99f3ce22e167 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -401,6 +401,12 @@ static void draw_indirect(struct wined3d_context *context, const struct wined3d_
     const struct wined3d_gl_info *gl_info = context->gl_info;
     struct wined3d_buffer *buffer = parameters->buffer;
 
+    if (!gl_info->supported[ARB_DRAW_INDIRECT])
+    {
+        FIXME("OpenGL implementation does not support indirect draws.\n");
+        return;
+    }
+
     wined3d_buffer_load(buffer, context, state);
     GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object));
 
-- 
2.13.6




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