[PATCH 5/9] wined3d: Use wined3d_insert_bits().
Józef Kucia
joseph.kucia at gmail.com
Mon Nov 6 03:55:24 CST 2017
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 215f83b61dac..94ad1450281c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -692,14 +692,6 @@ static void shader_set_limits(struct wined3d_shader *shader)
}
}
-static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
-{
- DWORD idx, shift;
- idx = bit >> 5;
- shift = bit & 0x1f;
- bitmap[idx] |= (1u << shift);
-}
-
static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps,
const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type, unsigned int constf_size)
{
@@ -767,7 +759,7 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w
}
else
{
- set_bitmap_bit(reg_maps->constf, reg->idx[0].offset);
+ wined3d_insert_bits(reg_maps->constf, reg->idx[0].offset, 1, 0x1);
}
}
break;
--
2.13.6
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