[PATCH 9/9] wined3d: Get rid of hull_shader_init().

Józef Kucia joseph.kucia at gmail.com
Mon Nov 6 03:55:28 CST 2017


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c | 8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6ba0fc48c6b3..3707d1587f9d 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3674,12 +3674,6 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
     return WINED3D_OK;
 }
 
-static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
-        const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
-{
-    return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops);
-}
-
 static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
         const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
         void *parent, const struct wined3d_parent_ops *parent_ops)
@@ -4148,7 +4142,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = hull_shader_init(object, device, desc, parent, parent_ops)))
+    if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops)))
     {
         WARN("Failed to initialize hull shader, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
-- 
2.13.6




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