[PATCH] d3dx9/tests: Relax D3DXQuaternionToAxisAngle test stringency a bit

Alex Henrie alexhenrie24 at gmail.com
Thu Nov 9 22:36:10 CST 2017


Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
Fixes test failure on 64-bit Linux.
---
 dlls/d3dx9_36/tests/math.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index cb9bf1c2f5..ec07348685 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -1099,7 +1099,7 @@ static void D3DXQuaternionTest(void)
     expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f;
     D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
     expect_vec3(&expectedvec, &axis, 0);
-    equal = compare_float(angle, 2.197869f, 0);
+    equal = compare_float(angle, 2.197869f, 1);
     ok(equal, "Got unexpected angle %.8e.\n", angle);
     /* Test if |w|>1.0f */
     expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f;
-- 
2.15.0




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