[PATCH] d3d9: Return success in d3d9_device_SetMaximumFrameLatency().
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 9 10:28:37 CDT 2017
From: Akihiro Sagawa <sagawa.aki at gmail.com>
Signed-off-by: Akihiro Sagawa <sagawa.aki at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d9/device.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index cd42cbc..50bba6b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3548,9 +3548,12 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
- FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
+ TRACE("iface %p, max_latency %u.\n", iface, max_latency);
- return E_NOTIMPL;
+ if (max_latency)
+ FIXME("Ignoring max_latency %u.\n", max_latency);
+
+ return S_OK;
}
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
--
2.1.4
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