[PATCH 1/2] d3d10: Release the device reference in d3d10_stateblock_Release().

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 12 09:17:09 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d10/stateblock.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index d0efc52..470d325 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -274,6 +274,7 @@ static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface)
     if (!refcount)
     {
         stateblock_cleanup(stateblock);
+        ID3D10Device_Release(stateblock->device);
         HeapFree(GetProcessHeap(), 0, stateblock);
     }
 
-- 
2.1.4




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