[PATCH 1/2] d3d10: Release the device reference in d3d10_stateblock_Release().
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 12 09:17:09 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d10/stateblock.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index d0efc52..470d325 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -274,6 +274,7 @@ static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface)
if (!refcount)
{
stateblock_cleanup(stateblock);
+ ID3D10Device_Release(stateblock->device);
HeapFree(GetProcessHeap(), 0, stateblock);
}
--
2.1.4
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