[PATCH 2/6] wined3d: Use GLSL 4.40 if available.

Józef Kucia jkucia at codeweavers.com
Tue Oct 17 17:25:06 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ba89ea1c5396..45a7b988104d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -386,7 +386,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
 
 static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info)
 {
-    if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
+    if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 40))
+        return 440;
+    else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
         return 150;
     else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
         return 130;
-- 
2.13.6




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