[PATCH 2/6] wined3d: Use GLSL 4.40 if available.
Józef Kucia
jkucia at codeweavers.com
Tue Oct 17 17:25:06 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ba89ea1c5396..45a7b988104d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -386,7 +386,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info)
{
- if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
+ if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 40))
+ return 440;
+ else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
return 150;
else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
return 130;
--
2.13.6
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