[PATCH 3/4] d3d8/tests: Fix test_reset on Nvidia Windows 10.
Stefan Dösinger
stefan at codeweavers.com
Wed Oct 18 14:38:25 CDT 2017
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/d3d8/tests/device.c | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index b35de663fe..cabca96c01 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1312,7 +1312,7 @@ static void test_reset(void)
UINT mode_count = 0;
DEVMODEW devmode;
IDirect3D8 *d3d8;
- RECT winrect;
+ RECT winrect, client_rect;
D3DVIEWPORT8 vp;
D3DCAPS8 caps;
DWORD shader;
@@ -1578,6 +1578,8 @@ static void test_reset(void)
winrect.bottom-winrect.top,
SWP_NOMOVE|SWP_NOZORDER),
"SetWindowPos failed\n");
+ /* Windows 10 gives us a different size than we requested... */
+ GetClientRect(window, &client_rect);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
@@ -1614,8 +1616,10 @@ static void test_reset(void)
{
ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
- ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
- ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
+ ok(vp.Width == client_rect.right, "D3DVIEWPORT->Width = %d, expected %d\n",
+ vp.Width, client_rect.right);
+ ok(vp.Height == client_rect.bottom, "D3DVIEWPORT->Height = %d, expected %d\n",
+ vp.Height, client_rect.bottom);
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
}
@@ -1627,8 +1631,10 @@ static void test_reset(void)
ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
surface_desc.Format, d3ddm.Format);
ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
- ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width);
- ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height);
+ ok(surface_desc.Width == client_rect.right,
+ "Back buffer width is %u, expected %d.\n", surface_desc.Width, client_rect.right);
+ ok(surface_desc.Height == client_rect.bottom,
+ "Back buffer height is %u, expected %d.\n", surface_desc.Height, client_rect.bottom);
IDirect3DSurface8_Release(surface);
memset(&d3dpp, 0, sizeof(d3dpp));
--
2.13.6
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