wined3d: Use ARRAY_SIZE()
Michael Stefaniuc
mstefani at winehq.org
Tue Oct 31 06:10:29 CDT 2017
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 994c4b1..76f6705 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -488,7 +488,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
state_cleanup(&device->state);
- for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
+ for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
{
HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
device->multistate_funcs[i] = NULL;
@@ -5106,7 +5106,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
return WINED3D_OK;
err:
- for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
+ for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
{
HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
}
--
2.9.5
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