[PATCH] wined3d: wined3d_check_surface_capability return TRUE for surfaces with WINED3DFMT_FLAG_TEXTURE.

lorenzo Skotos lorenzofersteam at live.it
Mon Sep 4 11:26:30 CDT 2017


Signed-off-by: Lorenzo Ferrillo <lorenzofersteam at live.it>
---
 dlls/wined3d/directx.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e30430a606..3cbab12115 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -5214,7 +5214,7 @@ static BOOL wined3d_check_surface_capability(const struct wined3d_format *format
         }
     }
 
-    if (format->glInternal)
+    if (format->glInternal || format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
     {
         TRACE("[OK]\n");
         return TRUE;
@@ -5274,7 +5274,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
             {
                 if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
                 {
-                    TRACE("[FAILED] - Not supported for plain surfaces.\n");
+                    TRACE("[FAILED] - Not supported for plain surfaces. %s \n",debug_d3dformat(check_format_id));
                     return WINED3DERR_NOTAVAILABLE;
                 }
 
-- 
2.14.1




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