[PATCH 3/3] include: Add d3d11_3.idl.

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 19 06:14:33 CDT 2017


From: Ihsan Akmal <ihsanapps at gmail.com>

Signed-off-by: Ihsan Akmal <ihsanapps at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/Makefile.in |   1 +
 include/d3d11_3.idl | 384 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 385 insertions(+)
 create mode 100644 include/d3d11_3.idl

diff --git a/include/Makefile.in b/include/Makefile.in
index 20d8bf9..4b08d57 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -42,6 +42,7 @@ IDL_SRCS = \
 	d3d11.idl \
 	d3d11_1.idl \
 	d3d11_2.idl \
+	d3d11_3.idl \
 	d3d11sdklayers.idl \
 	d3dcommon.idl \
 	d3dx10core.idl \
diff --git a/include/d3d11_3.idl b/include/d3d11_3.idl
new file mode 100644
index 0000000..4f9ea79
--- /dev/null
+++ b/include/d3d11_3.idl
@@ -0,0 +1,384 @@
+/*
+ * Copyright 2017 Ihsan Akmal
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi1_3.idl";
+import "d3dcommon.idl";
+import "d3d11_2.idl";
+
+typedef enum D3D11_CONTEXT_TYPE
+{
+    D3D11_CONTEXT_TYPE_ALL = 0x0,
+    D3D11_CONTEXT_TYPE_3D = 0x1,
+    D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
+    D3D11_CONTEXT_TYPE_COPY = 0x3,
+    D3D11_CONTEXT_TYPE_VIDEO = 0x4,
+} D3D11_CONTEXT_TYPE;
+
+typedef enum D3D11_TEXTURE_LAYOUT
+{
+    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
+    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
+    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2,
+} D3D11_TEXTURE_LAYOUT;
+
+typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
+{
+    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
+    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1,
+} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
+
+typedef enum D3D11_FENCE_FLAG
+{
+    D3D11_FENCE_FLAG_NONE = 0x1,
+    D3D11_FENCE_FLAG_SHARED = 0x2,
+    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
+} D3D11_FENCE_FLAG;
+
+typedef struct D3D11_TEXTURE2D_DESC1
+{
+    UINT Width;
+    UINT Height;
+    UINT MipLevels;
+    UINT ArraySize;
+    DXGI_FORMAT Format;
+    DXGI_SAMPLE_DESC SampleDesc;
+    D3D11_USAGE Usage;
+    UINT BindFlags;
+    UINT CPUAccessFlags;
+    UINT MiscFlags;
+    D3D11_TEXTURE_LAYOUT TextureLayout;
+} D3D11_TEXTURE2D_DESC1;
+
+typedef struct D3D11_TEXTURE3D_DESC1
+{
+    UINT Width;
+    UINT Height;
+    UINT Depth;
+    UINT MipLevels;
+    DXGI_FORMAT Format;
+    D3D11_USAGE Usage;
+    UINT BindFlags;
+    UINT CPUAccessFlags;
+    UINT MiscFlags;
+    D3D11_TEXTURE_LAYOUT TextureLayout;
+} D3D11_TEXTURE3D_DESC1;
+
+typedef struct D3D11_RASTERIZER_DESC2
+{
+    D3D11_FILL_MODE FillMode;
+    D3D11_CULL_MODE CullMode;
+    BOOL FrontCounterClockwise;
+    int DepthBias;
+    float DepthBiasClamp;
+    float SlopeScaledDepthBias;
+    BOOL DepthClipEnable;
+    BOOL ScissorEnable;
+    BOOL MultisampleEnable;
+    BOOL AntialiasedLineEnable;
+    UINT ForcedSampleCount;
+    D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
+} D3D11_RASTERIZER_DESC2;
+
+typedef struct D3D11_TEX2D_SRV1
+{
+    UINT MostDetailedMip;
+    UINT MipLevels;
+    UINT PlaneSlice;
+} D3D11_TEX2D_SRV1;
+
+typedef struct D3D11_TEX2D_ARRAY_SRV1
+{
+    UINT MostDetailedMip;
+    UINT MipLevels;
+    UINT FirstArraySlice;
+    UINT ArraySize;
+    UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_SRV1;
+
+typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
+{
+    DXGI_FORMAT Format;
+    D3D11_SRV_DIMENSION ViewDimension;
+
+    union
+    {
+        D3D11_BUFFER_SRV Buffer;
+        D3D11_TEX1D_SRV Texture1D;
+        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
+        D3D11_TEX2D_SRV1 Texture2D;
+        D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
+        D3D11_TEX2DMS_SRV Texture2DMS;
+        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+        D3D11_TEX3D_SRV Texture3D;
+        D3D11_TEXCUBE_SRV TextureCube;
+        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
+        D3D11_BUFFEREX_SRV BufferEx;
+    };
+} D3D11_SHADER_RESOURCE_VIEW_DESC1;
+
+typedef struct D3D11_TEX2D_RTV1
+{
+    UINT MipSlice;
+    UINT PlaneSlice;
+} D3D11_TEX2D_RTV1;
+
+typedef struct D3D11_TEX2D_ARRAY_RTV1
+{
+    UINT MipSlice;
+    UINT FirstArraySlice;
+    UINT ArraySize;
+    UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_RTV1;
+
+typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
+{
+    DXGI_FORMAT Format;
+    D3D11_RTV_DIMENSION ViewDimension;
+
+    union
+    {
+        D3D11_BUFFER_RTV Buffer;
+        D3D11_TEX1D_RTV Texture1D;
+        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
+        D3D11_TEX2D_RTV1 Texture2D;
+        D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
+        D3D11_TEX2DMS_RTV Texture2DMS;
+        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+        D3D11_TEX3D_RTV Texture3D;
+    };
+} D3D11_RENDER_TARGET_VIEW_DESC1;
+
+typedef struct D3D11_TEX2D_UAV1
+{
+    UINT MipSlice;
+    UINT PlaneSlice;
+} D3D11_TEX2D_UAV1;
+
+typedef struct D3D11_TEX2D_ARRAY_UAV1
+{
+    UINT MipSlice;
+    UINT FirstArraySlice;
+    UINT ArraySize;
+    UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_UAV1;
+
+typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
+{
+    DXGI_FORMAT Format;
+    D3D11_UAV_DIMENSION ViewDimension;
+
+    union
+    {
+        D3D11_BUFFER_UAV Buffer;
+        D3D11_TEX1D_UAV Texture1D;
+        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
+        D3D11_TEX2D_UAV1 Texture2D;
+        D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
+        D3D11_TEX3D_UAV Texture3D;
+    };
+} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
+
+typedef struct D3D11_QUERY_DESC1
+{
+    D3D11_QUERY Query;
+    UINT MiscFlags;
+    D3D11_CONTEXT_TYPE ContextType;
+} D3D11_QUERY_DESC1;
+
+[
+    uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11Texture2D1 : ID3D11Texture2D
+{
+    void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc);
+}
+
+[
+    uuid(0c711683-2853-4846-9bb0-f3e60639e46a),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11Texture3D1 : ID3D11Texture3D
+{
+    void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc);
+}
+
+[
+    uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11RasterizerState2 : ID3D11RasterizerState1
+{
+    void GetDesc2(D3D11_RASTERIZER_DESC2 *desc);
+}
+
+[
+    uuid(91308b87-9040-411d-8c67-c39253ce3802),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
+{
+    void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
+}
+
+[
+    uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11RenderTargetView1 : ID3D11RenderTargetView
+{
+    void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
+}
+
+[
+    uuid(7b3b6153-a886-4544-ab37-6537c8500403),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
+{
+    void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
+}
+
+[
+    uuid(631b4766-36dc-461d-8db6-c47e13e60916),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11Query1 : ID3D11Query
+{
+    void GetDesc1(D3D11_QUERY_DESC1 *desc);
+}
+
+[
+    uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11DeviceContext3 : ID3D11DeviceContext2
+{
+    void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event);
+    void SetHardwareProtectionState(BOOL enable);
+    void GetHardwareProtectionState(BOOL *enable);
+}
+
+[
+    uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11Fence : ID3D11DeviceChild
+{
+    HRESULT CreateSharedHandle(
+        const SECURITY_ATTRIBUTES *attributes,
+        DWORD access,
+        const WCHAR *name,
+        HANDLE *handle
+    );
+    UINT64 GetCompletedValue();
+    HRESULT SetEventOnCompletion(
+        UINT64 value,
+        HANDLE event
+    );
+}
+
+[
+    uuid(917600da-f58c-4c33-98d8-3e15b390fa24),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11DeviceContext4 : ID3D11DeviceContext3
+{
+    HRESULT Signal(ID3D11Fence *fence, UINT64 value);
+    HRESULT Wait(ID3D11Fence *fence, UINT64 value);
+}
+
+[
+    uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11Device3 : ID3D11Device2
+{
+    HRESULT CreateTexture2D1(
+        const D3D11_TEXTURE2D_DESC1 *desc,
+        const D3D11_SUBRESOURCE_DATA *initial_data,
+        ID3D11Texture2D1 **texture
+    );
+    HRESULT CreateTexture3D1(
+        const D3D11_TEXTURE3D_DESC1 *desc,
+        const D3D11_SUBRESOURCE_DATA *initial_data,
+        ID3D11Texture3D1 **texture
+    );
+    HRESULT CreateRasterizerState2(
+        const D3D11_RASTERIZER_DESC2 *desc,
+        ID3D11RasterizerState2 **state
+    );
+    HRESULT CreateShaderResourceView1(
+        ID3D11Resource *resource,
+        const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
+        ID3D11ShaderResourceView1 **view
+    );
+    HRESULT CreateUnorderedAccessView1(
+        ID3D11Resource *resource,
+        const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
+        ID3D11UnorderedAccessView1 **view
+    );
+    HRESULT CreateRenderTargetView1(
+        ID3D11Resource *resource,
+        const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
+        ID3D11RenderTargetView1 **view
+    );
+    HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query);
+    void GetImmediateContext3(ID3D11DeviceContext3 **context);
+    HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context);
+    void WriteToSubresource(
+        ID3D11Resource *dst_resource,
+        UINT dst_subresource,
+        const D3D11_BOX *dst_box,
+        const void *src_data,
+        UINT src_row_pitch,
+        UINT src_depth_pitch
+    );
+    void ReadFromSubresource(
+        void *dst_data,
+        UINT dst_row_pitch,
+        UINT dst_depth_pitch,
+        ID3D11Resource *src_resource,
+        UINT src_subresource,
+        const D3D11_BOX *src_box
+    );
+}
-- 
2.1.4




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