[PATCH 2/5] d2d1: Implement d2d_linear_gradient_brush_GetOpacity().

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 26 05:22:37 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d2d1/brush.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index b5f7418..18d9ddf 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -403,9 +403,11 @@ static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetTransform(ID2D1Linear
 
 static float STDMETHODCALLTYPE d2d_linear_gradient_brush_GetOpacity(ID2D1LinearGradientBrush *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d2d_brush *brush = impl_from_ID2D1LinearGradientBrush(iface);
 
-    return 0.0f;
+    TRACE("iface %p.\n", iface);
+
+    return brush->opacity;
 }
 
 static void STDMETHODCALLTYPE d2d_linear_gradient_brush_GetTransform(ID2D1LinearGradientBrush *iface,
-- 
2.1.4




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