[PATCH 4/5] d2d1: Implement d2d_radial_gradient_brush_SetRadiusY().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 28 06:14:17 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/brush.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 8c23a61..b6a4787 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -709,7 +709,11 @@ static void STDMETHODCALLTYPE d2d_radial_gradient_brush_SetRadiusX(ID2D1RadialGr
static void STDMETHODCALLTYPE d2d_radial_gradient_brush_SetRadiusY(ID2D1RadialGradientBrush *iface, float radius)
{
- FIXME("iface %p, radius %.8e stub!\n", iface, radius);
+ struct d2d_brush *brush = impl_from_ID2D1RadialGradientBrush(iface);
+
+ TRACE("iface %p, radius %.8e.\n", iface, radius);
+
+ brush->u.radial.radius.y = radius;
}
static D2D1_POINT_2F * STDMETHODCALLTYPE d2d_radial_gradient_brush_GetCenter(ID2D1RadialGradientBrush *iface,
--
2.1.4
More information about the wine-patches
mailing list