[PATCH] glu32: A couple of spelling fixes in comments.
Francois Gouget
fgouget at free.fr
Thu Jan 4 09:00:04 CST 2018
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/glu32/geom.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/glu32/geom.c b/dlls/glu32/geom.c
index f43cf28e3df..64b4068e6e8 100644
--- a/dlls/glu32/geom.c
+++ b/dlls/glu32/geom.c
@@ -51,8 +51,8 @@ GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
- * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
- * If uw is vertical (and thus passes thru v), the result is zero.
+ * Returns v->t - (uw)(v->s), i.e. the signed distance from uw to v.
+ * If uw is vertical (and thus passes through v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->t = 0 and
@@ -106,8 +106,8 @@ GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
- * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
- * If uw is vertical (and thus passes thru v), the result is zero.
+ * Returns v->s - (uw)(v->t), i.e. the signed distance from uw to v.
+ * If uw is vertical (and thus passes through v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->s = 0 and
--
2.15.1
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