[PATCH] glu32: A couple of spelling fixes in comments.

Francois Gouget fgouget at free.fr
Thu Jan 4 09:00:04 CST 2018


Signed-off-by: Francois Gouget <fgouget at free.fr>
---
 dlls/glu32/geom.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/glu32/geom.c b/dlls/glu32/geom.c
index f43cf28e3df..64b4068e6e8 100644
--- a/dlls/glu32/geom.c
+++ b/dlls/glu32/geom.c
@@ -51,8 +51,8 @@ GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
 {
   /* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
    * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
-   * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
-   * If uw is vertical (and thus passes thru v), the result is zero.
+   * Returns v->t - (uw)(v->s), i.e. the signed distance from uw to v.
+   * If uw is vertical (and thus passes through v), the result is zero.
    *
    * The calculation is extremely accurate and stable, even when v
    * is very close to u or w.  In particular if we set v->t = 0 and
@@ -106,8 +106,8 @@ GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
 {
   /* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
    * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
-   * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
-   * If uw is vertical (and thus passes thru v), the result is zero.
+   * Returns v->s - (uw)(v->t), i.e. the signed distance from uw to v.
+   * If uw is vertical (and thus passes through v), the result is zero.
    *
    * The calculation is extremely accurate and stable, even when v
    * is very close to u or w.  In particular if we set v->s = 0 and
-- 
2.15.1




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