buildbot status

Stefan Dösinger stefandoesinger at gmail.com
Mon Oct 10 10:49:58 CDT 2011


Hi,

d3d9:visual
> visual.c:8844: Test failed: Expected color 0x00ff0000, got 0x00000000.
> visual.c:8847: Test failed: Expected color 0x00ffff00, got 0x0000ff00.
> visual.c:8850: Test failed: Expected color 0x00000000, got 0x00ff0000.
> visual.c:8853: Test failed: Expected color 0x0000ff00, got 0x00ffff00.
That's the offscreen surface point sprite test, and the point sprite renders 
upside down. That issue occurs on Linux+ATI as well, but I don't think it 
happens on Windows. I'll have to double-check that. If it happens on Windows 
too we should accept both results.

> visual.c:11346: Test failed: Expected color 0x000000ff at 80,60, got 
0x00ff0000.
> visual.c:11346: Test failed: Expected color 0x000000ff at 240,60, got 
0x00ff0000.
> etc
That's the depth blit test. I'm not sure about this one. I'll ask Matteo, 
maybe Lion fixes this.

The ddraw tests are flaky problems between binding a texture that is bound to 
the current active FBO as a source texture and then binding a different FBO. If 
the operation are reversed(first the draw FBO is set to something else, then 
the texture is bound) it works. It also seems that Lion fixes this.
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