[3/3] ddraw: Keep track of interface attached by AddAttachedSurface and detach correct interface when parent is released. (try 2)

Austin English austinenglish at gmail.com
Tue Oct 11 14:33:54 CDT 2011


On Tue, Oct 11, 2011 at 13:15, Alexandre Julliard <julliard at winehq.org> wrote:
> Octavian Voicu <octavian.voicu at gmail.com> writes:
>
>> Fixes a bug that causes a stencil buffer leak in the game The Longest Journey.
>> Problem can be seen in the console output log attached to bug #11819.
>> This patch doesn't fix the original bug, but now game exits cleanly.
>>
>> The root of the problem is that when releasing a surface, its attached
>> surfaces are detached using IDirectDraw7_DeleteAttachedSurface, regardless
>> of what interface was originally attached.
>
> It doesn't work here:
>
> ../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so dsurface.c && touch dsurface.ok
> dsurface.c:1603: Test failed: DeleteAttachedSurface returned 887601cc
> dsurface.c:3534: Tests skipped: IDirectDraw7_CreateSurface failed, hr = 0x88760091, format D3DFMT_X8B8G8R8
> dsurface.c:3534: Tests skipped: IDirectDraw7_CreateSurface failed, hr = 0x88760091, format D3DFMT_X8B8G8R8
> dsurface.c:3534: Tests skipped: IDirectDraw7_CreateSurface failed, hr = 0x88760091, format D3DFMT_A2R10G10B10
> dsurface.c:3534: Tests skipped: IDirectDraw7_CreateSurface failed, hr = 0x88760091, format D3DFMT_A8L8
> make[1]: *** [dsurface.ok] Error 1

Why didn't buildbot catch this? I looked at the grid, but it's a bit
older in the queue, and the waterfall doesn't show
authors/changelogs...

-- 
-Austin



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