Diablo II - Lord of Destruction Expansion

Lionel Ulmer bbrox at bbrox.org
Mon Jul 30 15:04:52 CDT 2001

On Mon, 30 Jul 2001 18:56:42 +0200, Bjorn <bjorn at sparta.lu.se.NOSPAM> wrote:
>Actually I just checked out the wine cvs so maybe I'll have a look :)

Yes, but in your case it's more complicated than that...

>trace:ddraw:DDRAW_Create ((null),0x6f8f1ba4,(nil))

Here the application requests DDraw.


And here the game asks for a palette to be created... The problem comes from
the fact that DGA is NOT yet initialized (it will be at the call to

So now there are two options :
 - initialize DGA at DDraw creation... The problem comes from the fact that
   will X like a palette to be created when we are still in 32 or 16 bpp
   mode ?
 - NOT create the X palette corresponding to the DDraw palette on the
   CreatePalette call. After I see two options :
     - create the palette when entering DGA
     - create the palette when it will be 'attached' to a surface (at this
       point in time, we are sure that the call to SetDisplayMode will have
       been done).

As I am not really familiar with this new DDraw code and that my hacking
time is now less and less on Wine, I think this one is for Ove to fix :-)

BTW, did you test with WineX's server ? They are the guys that coded this
new version of DDraw in Wine :-) 


		 Lionel Ulmer - http://www.bbrox.org/

More information about the wine-users mailing list