HoMM 4 multiplayer

Wise, Jeremey jeremey.wise at agilysys.com
Tue Apr 27 11:29:55 CDT 2004


On tangent: the statement that you can not use ole*.dll files that are
NT W2k or XP native is that a universal? I have been using them from a
W2K box that was available with limit success. This may be the cause of
my issues. If so is their a location for Win98 versions (I do not have
such an old thing. I have a CD around somewhere. Which cab are the files
in?)

Thanks,

Jeremey Wise.

-----Original Message-----
From: wine-users-admin at winehq.org [mailto:wine-users-admin at winehq.org]
On Behalf Of Rein Klazes
Sent: Saturday, April 24, 2004 5:07 AM
To: Pavel S. Khmelinsky
Cc: wine-users at winehq.org
Subject: Re: HoMM 4 multiplayer

On Fri, 23 Apr 2004 21:16:16 +0400, you wrote:

> Is anybody luck with Heroes of Might and Magic 4 multiplayer?
> 
> All works fine but multiplayer, when I try to create game I see 
> message box with "multiplayer_creation_failure" apper and log 
> looks so:
> 
> err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll
> fixme:ole:CoCreateInstance no classfactory created for CLSID 
> {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005
> but dpnet.dll is in c:\winnt\system32 and "system" = 
> "C:\\winnt\\SYSTEM32".
> 
> If I use native ole32, rpcrt4, oleaut32 except built in my logs 
> looks so:
> 
> fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub
> fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC 
> Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 
> (128)),stub!
> 
> 
> I was install Heroes on Win2k after that copied Win2k with heroes 
> to linux partition and used it by wine.
> 
> Any advice for me?

You cannot use native NT/W2K/XP/2K3 ole dll's. Use the dll's from win9x.

Rein.
-- 
Rein Klazes
rklazes at xs4all.nl
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