[wine] Re: Getting DirectDraw to work
David Lee Lambert
lamber45 at cse.msu.edu
Tue Mar 23 16:25:18 CST 2004
On Sat, Mar 13, 2004 at 09:36:22PM +0100, Ivan Leo Murray-Smith wrote:
> You read something wrong, the nvidia drivers are closed source, but they use
> direct hardware rendering (What else could they do?), what they don't use if the
> dri.sf.net driver, that is open source. But unless you're a GNU fanatic you
> don't care.
> Get the nvidia driver from
> Stop your X server, run the installer as root, then edit your
> /etc/X11/XF86Config-4 config file, change this line
> Driver "nv"
> Driver "nvidia"
> save changes and restart X, now you have full openGL 1.4 support, and you can
> run both linux native apps and windows apps with wine using direct rendering.
I got the nVidia drivers and installed them, and now I get the splash
screen when gdm starts. However, the application in question still
complains that it can't use DirectDraw. It uses 256 colors and X is using
16-bit color; could this be part of the problem? I changed one section
of XF86COnfig as follows, but it doesn't seem to have done anything:
# 1024x768 seems not to work
Modes "800x600" "640x480"
Modes "800x600" "640x480" "320x240"
Modes "1024x768" "800x600" "640x480"
Black 0 0 0
White 255 200 200
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