[wine] Re: Getting DirectDraw to work

David Lee Lambert lamber45 at cse.msu.edu
Tue Mar 23 16:25:18 CST 2004

On Sat, Mar 13, 2004 at 09:36:22PM +0100, Ivan Leo Murray-Smith wrote:

> You read something wrong, the nvidia drivers are closed source, but they use
> direct hardware rendering (What else could they do?), what they don't use if the
> dri.sf.net driver, that is open source. But unless you're a GNU fanatic you
> don't care.
> Get the nvidia driver from
> http://www.nvidia.com/object/linux_display_ia32_1.0-5336.html
> Stop your X server, run the installer as root, then edit your
> /etc/X11/XF86Config-4 config file, change this line
>         Driver      "nv"
> to
>         Driver      "nvidia"
> save changes and restart X, now you have full openGL 1.4 support, and you can
> run both linux native apps and windows apps with wine using direct rendering.

I got the nVidia drivers and installed them,  and now I get the splash 
screen when gdm starts.  However,  the application in question still 
complains that it can't use DirectDraw.  It uses 256 colors and X is using 
16-bit color;  could this be part of the problem?  I changed one section 
of XF86COnfig as follows,  but it doesn't seem to have done anything:

Section "Screen"
        Identifier "Screen0"
        Device     "Videocard0"
        Monitor    "Monitor0"
        DefaultDepth     16
        SubSection "Display"
                Depth     16
# 1024x768 seems not to work
                Modes    "800x600" "640x480"
        SubSection "Display"
                Depth   8
                Modes   "800x600" "640x480" "320x240"
        SubSection "Display"
                Depth   1
                Modes   "1024x768" "800x600" "640x480"
                Black 0 0 0
                White 255 200 200

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