[Wine]Choppy sound

Peter legine.wine at web.de
Wed May 18 03:48:36 CDT 2005


It helps on World of Warcraft to nicen the process to -n 19 (sounds
wired but works)so type:
nice -n 19 wine <app>

Does this help?

Am Montag, den 16.05.2005, 18:25 +0200 schrieb Fabrice DELENTE:
> Hello all.
> 
> I have a strange and irritating problem with Star Wars: Knights of the Old
> Republic.
> 
> I played ok up to a place where I saved. There, I quit the game. When I
> restarted, the sound became choppy, making the game unplayable: about 1/2
> sec of sound plays, then loops for about 3-4 sec, then the next 1/2 sec,
> loops again, etc...
> 
> The screen isn't updated during this; well, it is updated, but once every 15
> sec.
> 
> When I switched to another virtual console, to kill wine, the sound resumed
> normally! No more chooping and looping. So I came back to X, but at once the
> problem restarted.
> 
> This occurs with wineoss and winealsa, UseMMap or not.
> 
> Seems to be a scheduling/threading problem, but I can't find a way to solve
> that. Any hint?
> 
> Thanks.
> 




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