[Wine] Compiling wine on AMD64
pleamonhp at yahoo.com.au
Sat Aug 26 15:50:57 CDT 2006
I've been trying various ways of getting wine running on my 64 bit
ubuntu machine. So far I haven't been very successful. I am trying
the source for 0.9.20 and I'm using the latest k8 kernel in ubuntu.
I have an nvidia card and am using the latest glx drivers available
in ubuntu (1.0.8762).
I am using the guide here:
with help from here:
and I used the dapper.sh script from here to install libraries:
I managed to build a version of wine which looked like it was
working, but then I realised that I hadn't built it with OpenGL
support (wasn't paying enough attention at the configure stage). I
removed it and started again, now configure is telling me:
configure: WARNING: Wine will be build without OpenGL or Direct3D
configure: WARNING: because something is wrong with the OpenGL setup:
configure: WARNING: No OpenGL library found on this system.
I'm new to all this and completely baffled. Are there no OpenGL
libraries available for ubuntu64? Am I missing something from my
Here is some of the output of the 'checking' stages:
checking for XF86VidModeQueryExtension in -lXxf86vm... no
checking for XRenderSetPictureTransform in -lXrender... no
checking for GL/gl.h... yes
checking for GL/glx.h... yes
checking for GL/glext.h... yes
checking for GL/glu.h... yes
checking for up-to-date OpenGL version... yes
checking for glXCreateContext in -lGL... no
checking for gluLookAt in -lGLU... yes
checking for glutMainLoop in -lglut... no
So, am I close? Or should I give up this method and try one of the
I had one unsuccessful attempt using this:
Like a lot of other people I'm trying to get WoW running - I've seen
it already on a 386 kernel and was amazed at how well it works.
Celebrity Survivor - 11 celebrities, 25 days, endless drama...
More information about the wine-users