[Wine] Error running Guild Wars with .9.3
eatheringtonp at yahoo.com
Wed Jan 31 03:25:07 CST 2007
--- "L. Rahyen" <research at science.su> wrote:
> > Ok, I'm willing to give that a try, but the only
> way I
> > know to switch GW to a windowed mode is from the
> > ingame settings, which I can't get to. Or are you
> > reffering to running Wine in a windowed mode,
> which I
> > also would not know how to do? Thanks for the
> > suggestion!
> Go to game's directory and then use this command to
> run game in a windowed
> wine explorer /desktop=1280x1024 game.exe
I do this, but get a screen that's about 640 x 480,
regardless of the values I use. Here is my exact
command I am running:
wine explorer /desktop=1024x768 Gw.exe
wine explorer /desktop=1024x768 Gw.exe -dx8
It loads the program, runs through the update like
always, then throws the same error.
> You probably want to hide kicker (in KDE) and force
> no border for Wine'
> desktop window (in KDE this is standard option for
> every window in window
> menu, don't know about GNOME).
I'm using KDE
>Also if you want to
> create shell alias (this
> necessary if you want to start a game with just one
> short command from the
> shell; for example, for zsh you can add your aliases
> to the /etc/zsh/zshenv
> file) for this command you probably want to use
> xrandr command (see man
> xrandr) to change resolution before starting the
> Wine' desktop in case if
> resolution in game is different or if you want to
> switch to your normal
> resolution if your current resolution often change
> (for example I launched
> some game in 800x600, it crashed and resolution has
> leaved at 800x600; then I
> starting game that should work in my typical
> resolution and I want to switch
> resolutions automatically even if it is running in
> desktop mode and Wine
> cannot switch for itself).
I kind of missed some of that. I'm not really worried
about the lenght of the command, so long as I get it
working. As for the last part, I think I understand
what you're saying about trying to switch resolutions,
but I don't know what the default resolution it would
try to use would be - in Windows, it would start in
full screen mode, whatever size your screen happened
Thanks for the suggestion!
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