[Wine] Re: wine: could not load L"D:\\Setup.exe": Bad EXE format for

Declan Moriarty junk_mail at iol.ie
Fri Mar 9 13:42:24 CST 2007

> > Right, let's have some details on the java that's working fine: The
> > (windows)java version, which windows setting, your video card, and
> > special hacks. Java-1.4.2.exe crashes reliably here for me in linux, and
> > in windows 98!
> Well, for me at least...
> j2re-1_4_2_12-windows-i586-p.exe
> running in an ies4linux installed version of ie6. Works fine on the sun 
> demo page:
> http://java.sun.com/applets/jdk/1.4/demo/applets/Clock/example1.html
> Current git version of Wine (has worked for for the past half year 
> though) with some older cheapy NVidia card and standard Xorg drivers. I 
> don't think those make a difference; I have used the same setup on other 
> computers.

I hear you loud & clear, but I can't replicate it. I get immediate
segfaults under wine or m$ windows 98. I have downloaded the binary, and
have it on a CDROM as well. This install uses a (good) java-1.4.2
installation on the disk to run an installer :-/.

[dec <at> genius mnt]$ wine ros.exe 
cwd: C:\windows\temp\I1165597668\Windows
cmd: "C:\windows\temp\I1165597668\Windows\resource\jre\bin\javaw.exe" -Xms100663296
-Xmx100663296 -classpath
com.zerog.lax.LAX "C:/windows/temp/I1165597668/Windows/install.lax" "C:/windows/temp/lax61b.tmp"
fixme:win:EnumDisplayDevicesW ((null),0,0x33e200,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33e200,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x2890020) : stub, simulating 64MB for now,
returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21b3a0)->((nil),00001008)
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported by gl
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT override(not on
swapchain) !
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface
surf <at> 0x21dfa8 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from glCopyTexImage2D  <at> 
surface.c / 1812

last line repeated MANY times always with surface.c / 1812

fixme:font:WineEngCreateFontInstance Untranslated charset 255 
Invocation of this Java Application has caused an InvocationTargetException. This application will now
exit. (LAX)


I went along with the ies4linux setup as per instructions, and wine
bombed there too. The one difference is that I have the Fedora drivers .
The three java binaries all crash immediately. At a casual glance, it
seems to be video related, because my screen is screwed until I restart
X :-P.
Declan Moriarty <junk_mail at iol.ie>

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