[Wine] Problems starting Dark Age of Camelot with wine

marco.strigl at googlemail.com marco.strigl at googlemail.com
Mon Mar 19 00:54:57 CDT 2007


Hi anybody,

perhaps you could help me. i have installed Dark Age of Camelot with
wine. It went fine. Also the Online Updater
works without problems. When i start DAOC with wine camelot.exe i can
login, select my server and the game
loads as usually. But when it comes to the character window the game
crashes. There is no error message in the
terminal, because somehow the camelot application is running in
background.

I also tried it with wine camelot.exe > /home/wine_error.log 2>&1 but
the file is also empty.

My System Specs:
AMD Sempron 2.8 GHz
1024 MB RAM
opensuse 10.2
nvidia driver from nvidia.com
Sound OSS
Graphic: NVIDIA Geforce 7600 GT
1280x1024 24bit

here the output of glxinfo:

otherland:/ # glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample,
GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap
GLX extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_SGIX_fbconfig,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2/3DNOW!
OpenGL version string: 1.2 (2.1.0 NVIDIA 96.31)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_window_pos, GL_ARB_texture_non_power_of_two,
GL_ARB_vertex_program,
    GL_ARB_fragment_program, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_rescale_normal,
GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array,
    GL_ATI_texture_mirror_once, GL_HP_occlusion_test,
    GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,
    GL_NV_texgen_reflection, GL_NV_texture_rectangle,
    GL_NV_texture_env_combine4, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod,
    GL_SGIX_depth_texture, GL_SGIX_shadow
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x2c 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0
1882154354 1634235183 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0 796029813
792358505 None
0x2e 32 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0
1651715956 1768763234 Ncon
0x2f 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0
1634235183 862282859 Ncon
otherland:/ #


Anyone any ideas what is wrong?

Thanks and kind regards,
Marco Strigl



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