[Wine] Re: 3D sound/effects state of things
wineforum-user at winehq.org
Mon Dec 22 22:04:15 CST 2008
> Hi all!
> Concerning 3D sound effects in games (3D positional and echo etc.
> effects), what's the state of things in Wine?
> I don't know how Windows is handling 3D sound since I didn't play in
> Windows for ages. Searching on the net I found that it seems that dsound
> handles positional as well as other (echo etc.) effects, possibly
> accelerated in hardware.
> Quickly looking at Wine sources, it looks like none of this is really
> implemented? So no ds3d echo and positional effects in Wine? Any solution
> in sight?
Best way to find out: try it and see.
The only application that I have which uses ds3d is Battlefield 1942, the positional audio doesn't work very well as is, the volume vs distance calculation is wrong, so unless you're really close to something the volume is either too low or non-existent.
Comment #15 in bug 11499 appears to rectify this.
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