[Wine] Re: bug report howto pixel shader

dabski wineforum-user at winehq.org
Mon Jun 16 02:22:34 CDT 2008


Experience 112 output:

Code:
[dabski at C2DE6400 eXperience112 Demo]$ wine eXperience112.exe 
fixme:ntoskrnl:KeInitializeTimerEx 0x1110c0 0
fixme:reg:GetNativeSystemInfo (0x32fad8) using GetSystemInfo()
fixme:win:EnumDisplayDevicesW ((null),0,0x32efdc,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub x55(SHORTENED TO SAVE SPACE)
err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
fixme:wave:DSD_CreateSecondaryBuffer (0x28fe688,0x32eb70,180b4,0,0x2e47090,0x2e4717c,0x2e47070): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x2e26bd8,0x32f588,180b4,0,0x28fc418,0x2e46fc4,0x28fc3f8): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2ee4720) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2ee4720) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab0050) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab0050) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f24800) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f24800) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab8130) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab8130) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f258e0) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f258e0) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab8410) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab8410) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f25a00) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2f25a00) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x3ab84f8) : pBox=(nil) stub



As you can see their are quite a few fixmes. Now usually I would submit a bug report except that the game did work some time ago, even getting Platinum status in the AppDB: http://appdb.winehq.org/objectManager.php?sClass=version&iId=10139 Reverting to 0.9.50 dose not fix the problem which leads me to believe that something else it causing it, not wine.







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