[Wine] Re: Animated Cursor Support

Griswold wineforum-user at winehq.org
Fri Mar 7 23:01:21 CST 2008


Sleaka J wrote:
> I realise that Wine is being developed to get Windows applications working under Linux, but from what I see a major part of Wine users are gamers and having the incorrect cursors is a big issue for me. I can't speak for everyone though. Seems to me that more and more games are using the animated cursors system. Shouldn't you elevate this?
> 
> Is this the best you can do? (an honest question, no flame intended). And how long do I have to wait before a game I bought a year ago (C&C3) or almost 3 years ago (Civ4) or god knows how long ago I bought C&C Generals before they work under Wine the same as they do under Windows?
> 
> Understand that I'm asking these questions, not with the intent to put anyone down, but hopefully to get serious and straight answers.


I work on Wine in my free time, and am really not terribly experienced.  To implement animated cursors, I have to alter some *very* important parts of Wine, and so my code has to be written pretty much perfectly.  So, to answer your question, it is the best *I* can do.  I have no idea how long it will take me to get animated cursors implemented.  You are more than welcome to go ahead and implement them yourself or hire someone to do it for you, though.  :)







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