[Wine] GTA:SA+ WIne-RC1 + Ubuntu 8.04[64bit] -> Unhdl. exce.
dank at kegel.com
Thu May 15 09:15:37 CDT 2008
On Wed, May 14, 2008 at 11:36 PM, ulberon <wineforum-user at winehq.org> wrote:
> Well, in that case....going through the dxd9_36.spec I don't see
> "D3DXColorAdd" or "D3DXColorLerp", so does that mean it should be added?
Assuming your game needs it, and assuming it's there in the Windows
version of that dll, sure (though I know little about DirectX, you might check
with someone who does).
> Goto d3dx9math.h and add "D3DXCOLOR* WINAPI D3DXColorAdd(
> D3DXCOLOR * pOut,
> CONST D3DXCOLOR * pC1,
> CONST D3DXCOLOR * pC2
It's already there in d3dx9math.inl, that's probably enough.
But since this is an inline function, why would it need to be
exported from the .dll? Better doublecheck that it is, and
check with a wine d3d9 developer...
> And is the .spec automatically generated or should I add: @ stub D3DXColorAdd ..." to the file as well?
.spec files are manually written, so you probably need to add an
entry there. A stub probably isn't enough (games that need to add colors
probably won't run well if that function isn't really implemented).
Many of those functions are forwarded to their d3dx8 versions,
perhaps that's needed here.
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