[Wine] Re: First-time wine user, having problems with Direct3D and EE2

vitamin wineforum-user at winehq.org
Sat May 24 23:23:50 CDT 2008

Bond Masuda wrote:
> I'm a first time wine user, though long time Linux user, so excuse me if
> my question is documented somewhere. I've searched, here and google
> without success thus far.
> Looking through AppDB, I noticed that EE2 (Empire Earth 2) seems to work
> well with wine, so I decided to try this as my first attempt to use
> wine. Unfortunately, I get the following errors:
> "Failed to create Direct3D Device. Cannot continue."
> And at the console, i get:
> err:ole:CoInitializeEx Attempt to change threading model of this
> apartment from multi-threaded to apartment threaded
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
> vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
> MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0xf2f6c4,0x00000000), stub!
> fixme:winmm:MMDRV_Exit Closing while ll-driver open
> My system is a Q6600, 4GB RAM, Nvidia 8600GT 256MB video card. I'm
> running Fedora 8 x86_64, with the Nvidia drivers. This is a FRESH
> install of Fedora 8 w/ updates, and FRESH install of
> wine-1.0-0.1.rc1.fc8.
> Nvidia driver has the 32bit OpenGL installed. I have both i386 and
> x86_64 packages of the Mesa packages.
> Can someone please enlighten me on the meaning of the error messages and
> how i might correct the problem?
> TIA,
> -B.

Run Wine from the terminal and post all messages you see. Also what does 'glxinfo | grep version' say?

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