[Wine] First-time wine user, having problems with Direct3D and EE2
bm007 at cox.net
Sun May 25 10:18:32 CDT 2008
I made some progress, so i thought I'd follow up. But there is still
some issues i'm hoping someone can help me with.
I was finally able to play the game. It turns out that I had to enable
"Emulate Virtual Desktop" in winecfg, which was not on by default. Is
this generally a required setting when running programs that require
Direct3D? (my wine newb-ness shows, i know...)
After getting the game to run, the next issue was sound. A little
googling revealed that wine doesn't get along well with pulseaudio,
which is now the default in Fedora 8. The work around is to use padsp as
a OSS wrapper. Running "padsp winecfg" and selecting the OSS driver,
then running "pasdp wine <path to game exe>" allowed the sound to work.
Now, the remaining issues that i've noticed:
1. Places where punctuation marks (like . : , ) are suppose to be show
up as white rectangles. others have reported to AppDB about this, but
wanted to see if someone more
ledgeable could ellaborate or explain this issue.
2. Units on the map have a strange "dark square" beneath them. I'm
attaching a PNG screenshot that shows what i'm talking about.
Screenshots on AppDB do not show this problem so it was not something i
was expecting. Is there some setting that will make the "dark squares"
Also in the PNG screenshot, you can see the white rectangles mentioned
in #1 above.
Would appreciate any suggestions.. thanks!
Bond Masuda wrote:
> I'm a first time wine user, though long time Linux user, so excuse me if
> my question is documented somewhere. I've searched, here and google
> without success thus far.
> Looking through AppDB, I noticed that EE2 (Empire Earth 2) seems to work
> well with wine, so I decided to try this as my first attempt to use
> wine. Unfortunately, I get the following errors:
> "Failed to create Direct3D Device. Cannot continue."
> And at the console, i get:
> err:ole:CoInitializeEx Attempt to change threading model of this
> apartment from multi-threaded to apartment threaded
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
> vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
> MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0xf2f6c4,0x00000000), stub!
> fixme:winmm:MMDRV_Exit Closing while ll-driver open
> My system is a Q6600, 4GB RAM, Nvidia 8600GT 256MB video card. I'm
> running Fedora 8 x86_64, with the Nvidia drivers. This is a FRESH
> install of Fedora 8 w/ updates, and FRESH install of
> Nvidia driver has the 32bit OpenGL installed. I have both i386 and
> x86_64 packages of the Mesa packages.
> Can someone please enlighten me on the meaning of the error messages and
> how i might correct the problem?
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