[Wine] Question about submitted a bug using native DLLs

Austin English austinenglish at gmail.com
Fri Nov 21 18:26:29 CST 2008


On Fri, Nov 21, 2008 at 5:38 PM, appleshampoo <wineforum-user at winehq.org> wrote:
> Hello,
>
> I'm trying to play a game (Star Wars: Rebellion) and it mostly works except for the tactical battle mode.  There have been workarounds suggested on the appdb page (http://appdb.winehq.org/objectManager.php?sClass=version&iId=181&iTestingId=33818), which include getting a native d3drm.dll, which I did.  This and one other native DLL (d3dxof.dll) reduced the number of errors and also prolonged the time to crash, but there are still other errors causing the game to crash in this mode.
>
> The original problem with d3drm.dll is in Bug 8232 (http://bugs.winehq.org/show_bug.cgi?id=8232), but it doesn't look like it's going to get fixed any time soon.  So I want to submit a bug for the further errors, but the docs say not to submit bugs using native DLL overrides.  But in this case, it seems like additional bugs would still be there even if the d3drm.dll bug was fixed?  Obviously this isn't a 100% statement, but I can tell from the debug output that the errors aren't coming from within the native DLLs, they are from other wine DLLs.
>
> So I'm wondering if anyone else has had a similar experience and what the reaction from the devs has been to such bugs.  I have not submitted a bug to wine before so just looking for pointers :-).
>
> Thanks,
> appleshampoo
>
>
>
>
>
>

Yeah, go ahead. Just be sure to mention that you used the dll and the
bug # it works around.

-- 
-Austin



More information about the wine-users mailing list