[Wine] Re: Slow performance with many 3D games

ulberon wineforum-user at winehq.org
Wed Sep 3 08:04:51 CDT 2008

mrspoon wrote:
> Alternatively, perhaps we can use the d3d WINEDEBUG channel to profile what D3D functions are being called most often, as a guide to what needs optimising.

Just googling around, it looks like you can use GLSL to perform many of the math functions.  Again, I wish I understood this better, I need to find time to really sit down and look at all the options.  Knowing parallel algorithms is of very little use if you don't understand the graphics pipeline.

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