[Wine] Re: oblivion gfx problems
keisangi
wineforum-user at winehq.org
Sun Apr 5 01:27:49 CDT 2009
all problem solved, after i followed thoses two advices:
===============
1) setup direct3d option
===============
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
RenderTargetLockMode=auto
Multisampling=enabled
source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7506&iTestingId=38485
===============
2) use hdr and shader3
===============
Alternative method to get HDR working:
Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file.
You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled)
(the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine)
source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=14322&iTestingId=38685
now back to cyrodill :)
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