[Wine] Re: oblivion gfx problems

keisangi wineforum-user at winehq.org
Sun Apr 5 01:27:49 CDT 2009


all problem solved, after i followed thoses two advices:
===============
1) setup direct3d option
===============
(HKEY_CURRENT_USER\Software\Wine\Direct3D): 
"DirectDrawRenderer"="gdi" 
 "OffscreenRenderingMode"="fbo" 
 "PixelShaderMode"="enabled" 
 "SoftwareEmulation"="enabled" 
 "UseGLSL"="enable" 
 "VertexShaderMode"="hardware" 
 "VideoDescription"="NVIDIA GeForce 9600 GT" 
 "VideoDriver"="nv4_disp.dll" 
 "VideoMemorySize"="512"
RenderTargetLockMode=auto 
Multisampling=enabled 

source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7506&iTestingId=38485

===============
2) use hdr and shader3
===============

Alternative method to get HDR working:
Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file. 
You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled)
(the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine)

source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=14322&iTestingId=38685

now back to cyrodill :)







More information about the wine-users mailing list