[Wine] little fighter 2 vdragonballz 3.0 mod crashes on load sprite

Austin English austinenglish at gmail.com
Mon Apr 13 08:58:45 CDT 2009


On Mon, Apr 13, 2009 at 3:44 AM, fcmartins <wineforum-user at winehq.org> wrote:
> I was trying to run one of my kids favourite games with Wine, alas it crashes accessing a null pointer, early on while loading one of the sprite files (not corrupted). I guess the program should be doing better memory checking but since this works on Windows, maybe Wine has fed him before some broken data.
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> Unfortunately, the terminal output doesn't seem much helpful: http://pastebin.com/m156827fe
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> The backtrace does not involve Wine, so I guess I need debug channels to figure out what's going on? What would be the best approach to figure out why the game is crashing? What
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> I have a Nvidia card with driver 177.82, but I guess at this early stage it would not matter much (well, unless the sprites are already being loaded into card memory, but I don't know if this makes sense). And I set VideoMemorySize=512.
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00000008 (D) E:\LF2dbz\Dragon Ball v3.0.exe

Where is E:\? Are you running that from a windows partition?

-- 
-Austin



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