[Wine] little fighter 2 vdragonballz 3.0 mod crashes on load sprite

Austin English austinenglish at gmail.com
Mon Apr 13 13:48:04 CDT 2009

On Mon, Apr 13, 2009 at 1:06 PM, fcmartins <wineforum-user at winehq.org> wrote:
> austin987 wrote:
>> 00000008 (D) E:\LF2dbz\Dragon Ball v3.0.exe
>> Where is E:\? Are you running that from a windows partition?
> No, it's a mounted reiserfs file system. Why a Window partition, FAT32 I guess, would made a difference to Wine?

Fat32/reiserfs should both work. The problem is people often install
games in windows, and expect to run that install under Wine.

> Unless there is a better suggestion, I think the best I could do for now is to figure out which parts of wine are being called before/during the load sprite steps. I'm not sure how best to do it. I guess it's WINEDEBUG but last time I tried it for another game, with a couple of options suggested by a developer I got >600.000 lines output... So before I start digging into WINEDEBUG I would like to know if this is the best approach.

Yeah, that's the best way. Try with +relay,+seh,+tid (run wine notepad
beforehand to reduce output).


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