[Wine] Re: Darwine: Running an SDL game

motorollin wineforum-user at winehq.org
Thu Apr 23 12:52:38 CDT 2009

I tried setting WINEDEBUG to +all and running the game. Without this setting, the process ran for just a few seconds before quitting. With WINEDEBUG set to +all, it ran for several hours generating loads of entries in the log. The RAM usage ran to several GB. When I came back to it after dinner WineHelper had crashed.

Is there a lower level of debugging I could use which will give me the information I need without taking so long and eventually killing WineHelper? I read this page (http://www.codeweavers.com/support/docs/wine-user/x2194) but I don't know which options will give me the information I need.

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