[Wine] Darwine: Running an SDL game

ryan woodsmall rwoodsmall at mac.com
Thu Apr 23 16:55:14 CDT 2009

Can't speak for Darwine - I've only used locally-compiled Wine from  

Regarding the final Xquartz 2.3.3 release, it looks like the gun was  
jumped a bit.  It requires Mac OS X update 10.5.7, which is not yet in  
final seed.  So we'll have to wait for that.  I doubt very much that  
the final release will change anything, particularly with Darwine.   
You might have better luck compiling the MacPorts package - the "wine- 
devel" port is v1.1.19, which is the latest... until tomorrow, when  
1.1.20 will probably come out.

I've been meaning to write up a recipe for compiling Wine from source  
on Mac OS X, but I've been somewhat busy IRL.  With Xquartz 2.3.3  
imminent, it might be high time to do it.

   ryan woodsmall
     rwoodsmall at mac.com

"Be well, do good work, and keep in touch." - Garrison Keillor

On Apr 23, 2009, at 4:36 PM, motorollin wrote:

> Thanks Ryan. Sadly no demo available. I have just installed rc5 of  
> XQuartz but it made no difference (same black window). Just to check  
> I'm doing it right, do I just install the XQuartz package then do  
> this:
> $ cd ~/.wine/drive_c/Program\ Files/BOH/
> $ /Applications/Darwine/Wine.bundle/Contents/bin/wine BOH.exe
> Is it worth trying the final XQuartz 2.3.3, or is it unlikely to  
> make any difference?

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